Castle Climb (Multiplayer)
🏰 SEASON ALPHA 1 — NOW ACTIVE
Welcome to the very first Test Season of CastleClimb — a Web3-powered, competitive platformer where your NFT is your character, and your progress determines your value.
⚠️ Heads Up: This is an ALPHA!
Things are rough. Bugs will happen. Sometimes it might feel broken. Just refresh your browser, and you’re usually good to go. Your login and progress may be reset in future updates — but your feedback now helps shape the future of the game.
🎮 How to Play
🕹️ Movement
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W
A
S
D
– Move Up, Left, Down, Right -
Space
– Attack enemies and objects
💬 Chat & Inventory
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Press
I
– Opens your Inventory and the Chat box-
Click on weapons in your inventory to equip them
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Type in the chat box to message other players
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🧙 Shops & Merchants
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Press
E
near a Merchant to interact-
Click an item’s price to purchase
-
Press
E
again or walk away to exit shop
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👑 Season Objective
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Hold the Crown at the end of the season to earn a special prize in your inventory!
💎 Playable NFTs & Progress-to-Earn
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You can now play with official CastleClimb NFT characters!
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The farther you climb, the more valuable your NFT becomes.
-
Example:
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Checkpoint 1 = 10 MATIC
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Checkpoint 5 = 50 MATIC
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BUT... if you lose all your lives, your progress is wiped unless the NFT is traded.
Every run is high-risk, high-reward. Think fast. Climb smart.
🌐 Want More?
Visit the official monetized site:
👉 castleclimb.com
Ask about NFTs, bugs, or future plans in the comments — we’re building this alongside you!
Updated | 7 hours ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Falco830 |
Genre | Action, Platformer |
Made with | Unity |
Tags | Co-op, crown, crypto, esports, hardcore, Multiplayer, nft, online, PvP |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Development log
- 🏰 SEASON ALPHA 1 LAUNCH— Climbing Begins9 hours ago
Comments
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Apologies for Server issues, API Server is sometimes down, will be working on trying to mitigate and resolve the issue.
Issue has been resolved